Cita:
RWS Explanation
Postal III didn’t turn out how RWS had hoped.The original plan was for RWS to do game design and style art, with Akella responsible for production (coding, game art, audio, playtesting, etc.). The project started out great with both groups working close together, then the first blow came with the Russian economy taking a hit and Akella lost their A development team and the project got moved to Team B. Looking back now we should have canceled the project then as there was no way the new less qualified team was going to be able to deliver a “A” quality game. The next big blow was when Akella started chopping away at our design (to accommodate the limited skills of the 2nd string team), this only got worse over time. From eliminating gameplay to single player only to PC only and scratching consoles. The hole kept getting deeper and the shit shovel was in full force. We didn't even get to see or play the game in the last 12 months of development, then the worst thing happened. Akella was desperate for money trying to prevent going out of business. They made the fatal decision to ‘wrap it up’ at alpha and call it done, releasing it to the Russian market, then on Steam for the international market.
Akella retains control of all the source code and assets for Postal III which they will not share with us or the modding community, so we are unable to fix Postal III ourselves, leaving a flawed and unfinished game. RWS also do not profit from Postal III sales and we stopped selling it ourselves the moment it was clear we would be unable to support the product.
Postal III is not without some redeeming features for fans of POSTAL: graphically it looks nice, the cutscene art and music was decent and it has some interesting unique weapons such as the Badger Saw. The branching storyline and Good versus Bad system allows you to replay the game and encounter new levels, alternative scenes and it even allows you to complete the objectives differently. The game at least knows it’s a train wreck and will often make fun of itself during the objective screens.